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- Direct3D
- An API for manipulating and displaying three-dimensional objects. Developed by Microsoft, Direct3D provides programmers with a way to develop 3-D programs that can utilize whatever graphics acceleration device is installed in the machine.
- OpenGL
- OpenGL (Open Graphics Library)[3][4][5] is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.Silicon Graphics Inc. (SGI) started developing OpenGL in 1991 and released it in January 1992;[6] applications use it extensively in the fields of CAD, virtual reality, scientific visualization, information visualization, flight simulation, and video games. OpenGL is managed by the non-profit technology consortium Khronos Group.
- Graphic Pipeline
- In 3D computer graphics, the graphics pipeline or rendering pipeline refers to the sequence of steps used to create a 2D raster representation of a 3D scene.[1] Plainly speaking, once a 3D model has been created, for instance in a video game or any other 3D computer animation, the graphics pipeline is the process of turning that 3D model into what the computer displays. In the early history of 3D computer graphics, fixed purpose hardware was used to speed up the steps of the pipeline through a fixed-function pipeline.
Monday, 27 April 2015
HA7 Task 2 Displaying 3d polygons
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HA7 Task 2
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